Running Doom on the impossible – how one game became the benchmark of absurd hardware experiments

doom

Very few video games have left a technological and cultural footprint as deep as DOOM (1993). id Software’s legendary title did not only redefine the first-person shooter genre, it eventually turned into something far stranger:a universal engineering joke, challenge, and benchmark summarized in one sentence: “If it can run Doom, it can run anywhere.” Over … Read more